PUBLIC MARKET DATA
What sells.
What moves.
Follow public server-shop sales, seller activity, and the items shaping 1MoreBlock’s market. Private locations and individual transactions never enter the public snapshot.
PLAYER MARKET
What players are offering now
Current virtual lots and physical ShopChest offers, with stock labelled from the source snapshot. Unknown inventory stays unknown; it is never turned into a misleading zero.
Waiting for a reviewed player-market snapshot.
SHOPKEEPERS
Active public storefronts
MARKET PULSE
A market, not only a top ten
Throughput, variety, category demand, and long-run scale give the latest leaderboard values useful context.
ITEM MIX
What the server is buying
SOURCE COVERAGE
Published means genuinely available
Missing plugin snapshots are shown as awaiting data—not as zero shops, zero listings, or zero stock.
MARKET TREND
Twelve months in motion
Monthly server-shop payouts show the rhythm of public selling without exposing any player’s transaction history.
Top shop sellers
| Rank | Player | Earned |
|---|
ABOUT THIS SNAPSHOT
Useful patterns. Private transactions.
Two different markets
PlayerShopGUIPlus and ShopChest provide current offers. CMI sell logs separately describe players selling items to the server shop; the two sources are never conflated.
Locations discarded
Raw logs contain worlds and coordinates. The exporter discards them while parsing, before any public JSON is written.
Current names only
Banned players are excluded. Published seller values are aggregated by current eligible username and money is rounded.
Snapshot stock, not a promise
Virtual stock is escrowed by PlayerShopGUIPlus. Physical stock is counted by the server only for available ShopChest inventories; unloaded shops are explicitly marked unknown.