PUBLIC MARKET DATA

What sells.
What moves.

Follow public server-shop sales, seller activity, and the items shaping 1MoreBlock’s market. Private locations and individual transactions never enter the public snapshot.

Loading the latest snapshot…
CURRENT PAYOUTS latest period
ITEMS MOVED through server shops
ACTIVE SELLERS eligible public players

PLAYER MARKET

What players are offering now

Current virtual lots and physical ShopChest offers, with stock labelled from the source snapshot. Unknown inventory stays unknown; it is never turned into a misleading zero.

ACTIVE SHOPS awaiting a reviewed source
FOR-SALE LISTINGS plus wanted offers
VERIFIED IN STOCK snapshot coverage
KNOWN STOCK ITEMS source snapshot

PUBLIC CATALOG

Player listings

Waiting for a reviewed player-market snapshot.

SHOPKEEPERS

Active public storefronts

eligible current usernames only

MARKET PULSE

A market, not only a top ten

Throughput, variety, category demand, and long-run scale give the latest leaderboard values useful context.

SALE BATCHES — per batch
UNIQUE ITEMS different item names traded
ALL-TIME ITEMS reviewed log history
ALL-TIME PAYOUTS — sale batches

ITEM MIX

What the server is buying

share of item quantity

SOURCE COVERAGE

Published means genuinely available

Missing plugin snapshots are shown as awaiting data—not as zero shops, zero listings, or zero stock.

ABOUT THIS SNAPSHOT

Useful patterns. Private transactions.

01

Two different markets

PlayerShopGUIPlus and ShopChest provide current offers. CMI sell logs separately describe players selling items to the server shop; the two sources are never conflated.

02

Locations discarded

Raw logs contain worlds and coordinates. The exporter discards them while parsing, before any public JSON is written.

03

Current names only

Banned players are excluded. Published seller values are aggregated by current eligible username and money is rounded.

04

Snapshot stock, not a promise

Virtual stock is escrowed by PlayerShopGUIPlus. Physical stock is counted by the server only for available ShopChest inventories; unloaded shops are explicitly marked unknown.